_FFC_
Da-aaam...seems like it's been quiet for a long time and now too much news all at once! I'll try to break things down a bit, so here we go:
COD:WW Vietnam Mod
Hot news from one of the top map/modders out there right now, Zeroy and the RGN team! Their new "Vietnam Mod" is very close to being released and includes:
Complete new Menus with 5 classes per side - the 2 sides being US Marines VS Vietcongs/NVA and a nice list of weapons.
In addition to the primary weapons both teams will carry a secondary weapon, Colt M1911A1 for allies, Tokarev TT-33 for axis. Each team will also carry 4 perks and extra Inventory Items (like Bettys, Satchel or Binoculars).
Add to this *almost* new player models for each team, "almost" since the models are from COD:WW but unseen in the MP game yet. Custom skins for all of the above + weapon skins. In the works are 2 separate jungle themed maps.
For server admins there will be options to set by class the perks, secondary weapons and inventory Items plus much more basic options as well.
COD:WW the 1.5 patch
This includes several fixes and 3 new maps + 1 zombie CO-OP map. Guess we should try out the CO-OP again sometime to see if it's at all improved. There was also a mod tools update which might help with future map development. Here's a list of changes:
- CO-OP hosts can now kick players from their lobby
- Improved dog spawning in MP
- Addressed an issue with Zombie pathing
- Fixed an instance of the player model displaying incorrectly
- Some unhandled exception errors have been addressed
- Improved server browser's refresh functionality when the Source is set to 'Favorites'
- Added support for CODTV
- "cg_DrawFPS 1" now only displays FPS and cg ms/frame
- Added RCon command "teamstatus" to display players' team information
- Mods: Added joinsquad script function
- Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
- Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
- Mods: Removed the loading of duplicate assets that contributed to the '2048 materials' error
- Mods: Increased the amount of mods displayable in the Mods menu
- Mods: Fixed a crash related to the mod.arena file
Note that we already had a "mp_stalingrad" so I removed that map from the server to avoid conflicts. You MUST delete your local copy of this map or your game may crash when this map rotates in. I imagine the old map author will re-release with a changed map name later on. The new maps are:
- mp_docks - noisy, rainy sub docks
- mp_kwai - noisy, waterfalls and jungle
- mp_stalingrad - complex jumble of factory pipes and buildings
- nazi_zombie_sumpf - a new Nazi zombie CO-OP map
COD6 aka COD:MW2 aka MW2
First off, IW has decided to keep the "Call Of Duty" mostly around in the title for MW2. You can read more about that and some of the MW2 improvements, which sounds like may include better CO-OP, in a recent Activision article here.
Finally, to wrap things up, here is a great home-made video by one of the overseas COD RGN mappers...enjoy!
Mamba, out
