Friday, December 19, 2008

Holiday Roundup


_FFC_

As the year winds on down, here's what's new in COD and FFC land...

FFC news -
Most of us now have "World at War", which is good since the last few new maps I've been able to find for COD4 just weren't that great. Plus there seem to be a lot of COD4 maps that don't work real well with the AWE4 mod....they either hang or have "the red blob" problem. Gets to be a RPITA keeping the rotation going these days.

Of those FFCer's that are WW-less, Semper just got a new pooter and I imagine Santa will leave a copy in his stocking soon...or so we hope. Of course the parting days of any year in these financial times are also prime opportunities for layoffs. He expressed some concerns about that. So let's wish him (and all of us) the best both for the job and the stocking!

Master B's luck isn't running real high for his older DELL. That new/used CPU he ordered had two broken pins! Such is a risk with eBay at times. He's trying to get the seller to replace it....hope that works out and soon!

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COD WW news -
From a November conversation with one of the Treyarch devs:
Question 12: The tanks are overpowered!

Vahn's Response:
"We didn't want a tank to be able to be taken out with just 1 player by himself. That didn't feel right at all. We tried it. However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all."

In my own testing, 4 satchels on the turret will take out a fresh tank. If placed on the rear (weakest point) then 2 and a sticky grenade should do it. The ONLY way to take out a tank with 1 satchel is throwing it under the tank. Very hard to do and not become road-kill. But it does work. Bottomline, when playing TDM on the tank maps, let's team up to stop the tanks!
Speaking of tanks, I can now turn them completely off. Which really changes the playing style for those maps....you can sniper more...I kinda like it.

Not hearing much good news still about COOP mode. Hock, Gonz and I may do some testing this weekend with running that via LAN mode over a VPN connection. Maybe it's more consistent if the machines are all "local". Will report if so.

As for the awaited 1.2 patch, last I heard the soonest we'll see that is next year. So no new maps for now. Yes, there are a few new maps out already, but with the redirect function being broken what's the point?
There was a rumor of some "extra content" being released with the patch, similar to how we got a few extra maps with the COD4 1.6 patch. Frankly, I'd be happy if they'd just fix the redirect and quick-connect launch troubles. But we'll get what we get...


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COD 6 News -
Just announced! Call of Duty 6 will be known as "Call of Duty: Modern Warfare 2" and will arrive some time late Fall of 2009.
Activision Blizzard made this announcement along with others as part of their "Massive Inc. upfront".... an upfront is an event where publishers show off their upcoming titles to advertisers and the media.
Details about Modern Warfare 2 are not yet known, but expect more news in the upcoming weeks and months. It is anticipated that Modern Warfare 2 will be handled by Infinity Ward.

Sure does seem to me that the release cycle is growing ever shorter...used to take two years for the next version, now it's down to one. Maybe that explains all the bugs that still exist in supposedly "gold" versions....just not enough testing time. The old "quantity vs quality" syndrome...and guess who loses out in the end?
Yep, we do. Grrrr....


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That's all for now....cya on the server(s)!

Mamba, out

Tuesday, December 02, 2008

F.F.C. Seasons Greets


_FFC_

Ah yes, 'tis that season again....the shopping nightmare, jingle bells, credit card debt, colored lights, and hopefully some quality time spent with friends and family.

Here's what's new in CODland...

RGN and several of the major COD forum/support sites are taking a united stand against the top problem with COD:WW when it comes to server hosting. Seems Treyarch took a relatively easy system of doing redirects for the mods and custom maps and hosed it all to hell. So the COD Community, especially the modders and mappers, is being asked to hold off on releasing anything new for WW until this glaring oversight is fixed correctly in a future patch. Thus far the solidarity is looking good, and I for one agree that this is a show-stopper. There were enough things screwed up in COD4 concerning this....NO reason at all that we should have to relive that nightmare.

There are still some "unhandled exception errors" crashing servers. One is related to the use of deployable bipods, as noted by Tally below:
"It 'seems' - and I use that word very carefully as it is not 100% certain - that it's caused by a bad animation on the bipods.
This seems to be confirmed by this fact: certain gametypes like CTF dont allow turrets on the maps, and the unhandled exception error doesnt affect those gametypes. Indeed, when I removed the turrets from WAR and TDM with AWE5 on my mod test server, the problem stopped immediately for those gametypes as well. The problem is recognized by Treyarch as a legitimate problem, and is being looked at."

Of lesser importance...note that I do still plan to get the Ultrastats working soon...may have some time this weekend.

And for Hock...the flamethrower gets unlocked at level 64...hopefully, for the rest of us, you aren't anywhere near there yet. ;-p

Lastly, as is tradition, there are no dues or donations being requested for the month of December. Go spend that $ on a new game or hardware upgrades instead!

Happy Holidays to one and all!

Mamba, out