_PC_
The WW complaint list thus compiled......fix requests: - Server Authentication Failure
- Spawn Logic in need of optimization
- Optional Head Icons & Name Tags for both Friendly and Enemy Players
- HTTP ReDirect FIX
- alt+tabbing out, and back you get the black screen
- Screenshots Broken - not incremental, they overwrite each other
- Adding cg_drawfps feature
- Adding /record feature
- The cg_fov 80 not reseting after dying
- Players will no longer be able to put color in their name, like green to look like a teammate
- After Prestige, server will not say "Primary grenade 0 is invalid. Setting to frag" in red text.
- Co-op servers will show up correctly in server browser, many players have difficult joining others as well
- Name tags will not show through walls (Cross hair goes over enemy, they go behind wall, name shows for a second)
- Fix for when you quit the game, blue screen pops up and restarts computer
- Ability to launch a direct server connection via shortcut (+connect, etc).
One of the biggest problems (for MP anyway) is the redirect server issue. Won't be seeing much in the way of hosted maps and/or mods until there is a patch for this. Sure don't understand how a game gets 2+ years of work, goes thru a public beta, and STILL has such glaring faults. Sloppy, very sloppy Treyarch!Also, here is a link to a profile backup tool...be a good idea to run this periodically. Instructions are included.Mamba, out
_PC_
While I don't often get excited about non-military FPS game releases, I've always had a soft spot for the weird/scary SciFi style games like Alone in the Dark, Half-Life, DOOM (1,2,3), F.E.A.R., Resident Evil, and their ilk. So been looking forward to "Left 4 Dead" for some time now.
Here's a couple review sites...sounds like it's going to be quite a hit:
Kotaku
Metacritic
Maybe eventually we'll get the bugs worked out of the "Nazi Zombie" COOP in COD:WW but I think L4D will make that look like a picnic in the park by comparison. I'll be real curious to see how the PC community fairs with the COOP on this one since that's it's main focus...the SP is pretty short.
Mamba, out
_FFC_
I sent out an email today with info about my World at War test server...so check that out too.
Here is the default list of MP map names...left side is the display name, right side is the actual file load name...of course with the default maps the "file" is internal to one of the various game .IWDs:
- Airfield --» mp_airfield
- Asylum --» mp_asylum
- Castle --» mp_castle
- Cliffside --» mp_shrine
- Courtyard --» mp_courtyard
- Dome --» mp_dome
- Downfall --» mp_downfall
- Hangar --» mp_hangar
- Makin --» mp_makin
- Outskirts --» mp_outskirts
- Roundhouse --» mp_roundhouse
- Seelow --» mp_seelow
- Upheaval --» mp_suburban
Also, here is a trouble-shooting FAQ that should stay up to date...UZI does a good job on the follow-up:
COD:WW TroubleShooting FAQ
Mamba, out
_FFC_
Not exactly here as in retail version hit'n my snailbox yet...that's due next week, but out in force via the usual retailers. Tho' I noticed the PC version conspicuously absent on the Walmart online site...hmmm. They had all the console versions, even the Wii....have to wonder what that is like...do you need a real Bic to light the molotovs? Do your home smoke alarms go off? lol
Not read any formal reviews yet, but here's a few lines from one of the regular gamers who posts frequently on the usual forums:
Our servers were busy much of the night. We had a great time. Some first impressions:
- There are some very large maps. I've been impressed with the flow of the maps and how well the tanks support game play. One map has 4 tanks. There seems to be a good mix of small, medium, and large maps.
- Game play is excellent and is similar to CoD4. The primary difference to me is that the weapons in CoD4 had laser like accuracy. In CoD:WW it actually takes some skill.
- They have made the bolts one shot kill on chest and head - so bolt skills are back.
- The artillery supports game play very well. The delay before it arrives means you have to use it to either protect or deny some real estate. Its hard to make it land right on a group as they will have moved by the time it arrives.
- The special effects on several items impressed me quite a bit - flares, incoming artillery, the glow of burning wood, etc.
- The cliffside map, in a word, is breathtaking. This was developed by Wrecks who is an RGN member who developed the "Vertical" custom map for CoD4.
- The water is used to great effect in several maps - on one map I was driving my tank through it.
And of course most of us did confirm many of these comments when we played the beta. Personally I've been playing the SP (or Solo as it's called) and been impressed with the improvements in the AI, scripting, graphics and over all "feel" of the game. I'm sure there will be several tweaks out for the multiplayer eventually, as a few of the weapons could use some serious Viagra.
Speaking of MP, I'll email out when I get the full (patched) server running on my home machine as that will have to suffice until everyone buys their own copy. Of course doing so may require a few hardware updates (or as in MasterBaker's case, a whole new machine). Such is the gaming evolutionary cycle...keeps the economy turning. ;-/
Mamba, out