
_FFC_
Once again it's been a pretty good month for F.F.C. activity:
Do appreciate all your support and "regularity"...so to speak. ;-)
Hopefully the "Modern Paintball" and "AWE4" mods helped out by keeping things interesting and adding variety. I've tried to mix quite a few regular COD4 maps into the Paintball rotations, but not all the stock or custom ones are supported. I know a few custom ones tailored for that mod are being released so we'll check those out soon.
Lots of buzz going on about the COD:WW beta now that it's been out a few days. And of course there are the usual expected MP problems on the servers, like the "g_spawn entities server crash", authentication issues, DirectX errors, and so on. Those of us that have been in this biz for a long while aren't surprised but damn, it sure would be nice to not have to struggle through a debug period each and every new release. Ah well, it IS a beta...maybe the real release will have fixes...yeah, right.
Providing I get my pre-order sometime next month I may try to get a limited server going from home for test purposes. Will then poll to see which of our members might be interested in testing things out.
As mentioned last month, "Far Cry 2" is now out and the feedback sounds pretty good thus far tho' I've not heard much favorable about how the MP side is playing. The SP side sounds very extensive and involved. The map dev tools may make up for some of the MP lackluster as the custom map devs seem pretty excited by the new tools released. I'm not much of a storybook SP player anymore...prefer the faster action MP side so not sure if I'll try this one out or not.
Here's to hoping COD:WW is plenty o'bang (and BOOM! and KAPOW!) for our buck and we can carry on the COD tradition.
Mamba, out


_FFC_
Been a pretty active F.F.C. month as you can see:

Always more fun when we have a "full house", so thanks go out to ya'll for joining in on a regular basis. I've tried to keep things interesting with new maps, the Ghillie mod, and the recent Modern Paintball mod.
Regarding the last, I'll throw that mod back in on occasion for a change of pace. Later on the mod authors are supposedly including paintball airstrikes and other new features. There are also other COD4 custom maps that we already have that should work with the mod once we tire of the included paintball maps. But I'm sure more paintball-themed maps will appear too. And we can explore the new gametypes anytime:
StrongArm
Here you gain points for your team by eliminating players on the opposite team, and lose points if a member of your team is tagged. First team's score that reaches zero loses.
TeamSwap
In Team Death Swap, when you are tagged you are swapped to the other team. First team with no players left loses.
Last Team Standing
Your goal is to eliminate all players on the opposing team. When you die you have to wait for the next round. The team with the highest score wins.
Moving on...only a little over a month until "World at War" releases! I expect a few servers to showup right afterwards but I'm in no hurry to switch ours over as it always takes several weeks to work the bugs out.
As for other games besides COD, I put my local "F.E.A.R. Combat" server back online recently but no one seems too interested. Right now it's offline as I'm having an activation issue with my home server but should have that ironed out this week. You can check the new FC monitor page here, and may've noticed I re-vamped our regular monitor page too. Only problem with hosting the FC server at home is my bandwidth...but should be fine for at least 6 players.
I'm also hearing good things about "FarCry 2" so will keep an eye on that one. I have the original but not tried it out since my last game machine rebuild...damn, I need to retire so I have more time for this kind of important stuff! ;-)
In closing, here's a Xmas idea for the really hard-core FPS gamer. Not sure I'd want to have 10lbs of force bruising up my torso during RNG battles. Must be some really masochistic players out there.
Mamba, out