_FFC_
I put together a new round of maps recently...here's the breakdown:
mp_arbor - small-medium dusky wooded area with a shelter or two
mp_burgundy_bulls - slightly larger remake of popular "Burgundy" COD2 stock map
mp_deserted - similar to stock COD4 "Backlot" map
mp_dust_world - VERY small arena map, good for pistols/shotguns
mp_first - rainy deserted city map
mp_iced - another smallish arena map similar to "COD2 GOB Iced" map
mp_hillside - rainy outdoor arena sytle with two opposite corner buildings
mp_modern_mice - a different layout in the GOB Rats style
I had a few others that looked good but sadly just too damn big...need a jeep to get around some of those. Saw one that was 80MB in size and 64 players suggested, sheesh! And oh yeah, the claymores are back "on" so watch yer step!
Player turnout has been fall'n off again lately, probably due to Spring weather. Guess I'm gonna have to go recruit'n once more. Sure is hard to find good people with "no life". LOL
Mamba, out
_FFC_
Yes, I've been changing things around again. Some of this, like the monitor page move, was prompted by my Windows Home Server setup last week. The game mod changes are more because I'm trying to get the best of all worlds (ranking, weapon effectiveness, player environment, custom maps, etc). And some has been due to the move to our new server host a couple weeks ago. Believe me, it's a lot of work and I'd rather just f'n play!
Anywho, here's the current scoop. The monitor page link has now moved to:
http://mamba.nuclearfallout.net/statusmon/ffc_statusmon.php
Turns out our new host supports PHP on the free website/redirect and I needed to get this off my home network anyway. They also had some canned scripts for stats display so I revamped the page design a bit to include their code...hope ya like it.
I found out that if we change the mod folder name to match what we ran before ("Custom", meaning no mod but allows custom maps) that we get our rank back and most of us had ranked up pretty high already with that "mod". So I figured since we're not using the actual AWE4 mod right now anyway, might as well go that route. The new "mod" will download the FFC.iwd file again or if you want to save time, just create (if not already existing) a "../mods/custom" folder in your game path and copy that file over to there from the "../mods/awe4" folder.
AWE4 has a lot of attractions but I think it was mess'n with the sniper rifle accuracy and I'm still waiting on the 2.0 release as that should include support for the "Overkill" perk. In case you are curious that perk is normally ONLY available in the stock game. I wondered about that too.
That's pretty much it. So right now we're running with the normal game HUD but the weapons damage should be near Hardcore levels...or so I hope; hard to tell without another player in there to test with.
And Floppo, if you are reading this...GET YER VENTRILO WORKING! Was good to see ya finally connect into the game last night but can't yak at ya to help out with "orientation" if yer not on the voice server. ;-p
Mamba, out