_FFC_
A bit o'news on the CoD2 front. While the AWE mod main support programmer (Bell) recently retired from active duty, he passed the support torch over to the Raiders community. If you recall, we used to run the Raiders RCMod in the first CoD2 hosted server incarnation.
In honor of all Bell's great work on AWE, several modders are putting together a "CE" (Community Edition) of the AWE mod. This should incorporate many new features, and a few new gametypes. Not sure yet what all it will contain, but it's now in beta testing....I'll watch for the release.
Haven't heard from our newest member "Sgt. Schultz" lately so I sent him a short email today. Hopefully he is still around and able to play. I know he was fighting a cold or flu bug awhile back.
And for all you old timers who recall our infamous nemesis "Hammer'n Hank", I wrote to him recently and got the following reply; he's still alive and game'n on....can't stop the Hammer!
"I was wondering about you guys the other day. We moved to the other side of the woods and now have DSL. I bought a XBOX360 and play online alot because of recent knee surgery. My gamer tag is BullSkater. I play Rainbow Six LasVegas a good bit but have Call of Duty 2&3. Maybe we can get up a game." - HH
Wednesday, February 28, 2007
Saturday, February 10, 2007
More New Maps for CoD2
_FFC_
I know we played a new rotation yesterday, but those were all smallish maps. I like to have a couple "small" rotations for when we don't have lots of players around. Some of those new ones (like "MP_Bobo") worked out very well IMO. And I like the new "Rats" map better.
You may not know this but there are a LOT of crappy game maps out there. But I always strive to find the best quality maps. Ones with above-average design and texture quality, and decent layouts for our small group. Given that latter qualifier, I dropped the "Kraut Hammer" map from the server so you can delete that one locally if you wish. No, not just because Crow bitched about it (haha), but because it didn't fit our group size and playing style very well.
With those standards in mind, today I uploaded a whole NEW map rotation for CoD2. Okay, mostly new as "Elevation" ia a map that we played way back when on the original ServerXtreme setup. Here is a short breakdown on the new ones:
MP_WarArena - Arena-style battlefield map of medium size with lots of good cover, machine gun bunkers, towers and so on.
MTL_Raiders - A medium/large desert map with excellent Egyptian textures, in the theme of the dig site in "Raiders of the Lost Arc", complete with movie intro music/loadscreen. Very open map, so tho' it's kinda big it should be good for sniping.
MP_Chelm - A small winding country farm setting in Poland. Not a large map but the layout meanders around so I made it an HQ (radio) map to lessen the hunt for targets.
MTL_Hobbiton - An awesome map re-creating the landscape of "The Hobbits", complete with background music from the LOTR movie! The music track was way too loud originally, so I edited the map file script to soften the volume. Again, a largish map but completely open for snipers.
MP_Elevation_V2 - Tricky arena-style map with a twist. Lots of winding platforms at various levels with ladders, bunkers, a jumble of cover objects and a drop to your death rewarding any casual mis-step!
As usual, you should connect in early if possible to get the downloads out of the way. Biggest map is about 11MB. Since downloading is working more correctly now, you'll need to "Vote" thru the rotation to get all the downloads.
I know we played a new rotation yesterday, but those were all smallish maps. I like to have a couple "small" rotations for when we don't have lots of players around. Some of those new ones (like "MP_Bobo") worked out very well IMO. And I like the new "Rats" map better.
You may not know this but there are a LOT of crappy game maps out there. But I always strive to find the best quality maps. Ones with above-average design and texture quality, and decent layouts for our small group. Given that latter qualifier, I dropped the "Kraut Hammer" map from the server so you can delete that one locally if you wish. No, not just because Crow bitched about it (haha), but because it didn't fit our group size and playing style very well.
With those standards in mind, today I uploaded a whole NEW map rotation for CoD2. Okay, mostly new as "Elevation" ia a map that we played way back when on the original ServerXtreme setup. Here is a short breakdown on the new ones:
MP_WarArena - Arena-style battlefield map of medium size with lots of good cover, machine gun bunkers, towers and so on.
MTL_Raiders - A medium/large desert map with excellent Egyptian textures, in the theme of the dig site in "Raiders of the Lost Arc", complete with movie intro music/loadscreen. Very open map, so tho' it's kinda big it should be good for sniping.
MP_Chelm - A small winding country farm setting in Poland. Not a large map but the layout meanders around so I made it an HQ (radio) map to lessen the hunt for targets.
MTL_Hobbiton - An awesome map re-creating the landscape of "The Hobbits", complete with background music from the LOTR movie! The music track was way too loud originally, so I edited the map file script to soften the volume. Again, a largish map but completely open for snipers.
MP_Elevation_V2 - Tricky arena-style map with a twist. Lots of winding platforms at various levels with ladders, bunkers, a jumble of cover objects and a drop to your death rewarding any casual mis-step!
As usual, you should connect in early if possible to get the downloads out of the way. Biggest map is about 11MB. Since downloading is working more correctly now, you'll need to "Vote" thru the rotation to get all the downloads.
Monday, February 05, 2007
Welcome Shooter, and CoD2 Maps Again
_FFC_
Looks like Shooter (aka Sgt. Schultz) has decided to become an "official" FFC member, since he tossed some coins in the hat this month. Welcome aboard Sarge! Hope you get to play a little more often. Always good to have more players in the group since it's seldom that "the gang is all here" so to speak. More members means increased odds of more regular players, thus more mayhem and fun for everyone!
Map-wise, ya'll can delete that "Durdon_Cross" map file yet again. Seems it was still too noisy so I commented out the ambient background soundtrack completely this time. As in the past, delete it so the newly edited file will cleanly download.
Speaking of maps, I added in a couple new ones today:
"Kraut Hammer" is a medium multi-level semi-maze arena map that probably needs 4+ players. I don't care much for maze maps but this one looks interesting....whoever makes it to the top can dominate...for awhile.
"Valley of Giants" is another new map in which I edited out the ambient soundtrack; didn't seem to fit the map IMO. It's a smallish map with big buildings and lots of ladders...ol' Bird-Breath should like that one. Just watch yer step, it's a looooong way down!
Looks like Shooter (aka Sgt. Schultz) has decided to become an "official" FFC member, since he tossed some coins in the hat this month. Welcome aboard Sarge! Hope you get to play a little more often. Always good to have more players in the group since it's seldom that "the gang is all here" so to speak. More members means increased odds of more regular players, thus more mayhem and fun for everyone!
Map-wise, ya'll can delete that "Durdon_Cross" map file yet again. Seems it was still too noisy so I commented out the ambient background soundtrack completely this time. As in the past, delete it so the newly edited file will cleanly download.
Speaking of maps, I added in a couple new ones today:
"Kraut Hammer" is a medium multi-level semi-maze arena map that probably needs 4+ players. I don't care much for maze maps but this one looks interesting....whoever makes it to the top can dominate...for awhile.
"Valley of Giants" is another new map in which I edited out the ambient soundtrack; didn't seem to fit the map IMO. It's a smallish map with big buildings and lots of ladders...ol' Bird-Breath should like that one. Just watch yer step, it's a looooong way down!
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