Monday, January 22, 2007

Map changes for CoD2

_FFC_ * Edited*

A couple of the new maps didn't work out due to size/layout. Please delete the following map files from your CoD2 game's ..\main folder:

mp_villa.iwd
mp_africorps_final.iwd
durdon_cross.iwd

Actually that last map (Durdon Cross) will re-download next time if you delete it before you connect again; otherwise you may end up with two copies...if so just disconnect, delete them both and reconnect. The reason it's a re-download is that I edited the scripts within the map file to remove the rain sounds and effects. Too much noise, and altho' the rain visuals were great you only see them if you run DX9. So kind of a disadvantage for us DX9ers visibility-wise against a DX7er....too bad, as it's a great realism effect.

The maps in this new rotation look pretty good and not too large but we'll just have to see now won't we? ;-)

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I really like the quality of those RnR maps (like that BoB "Lost Patrol" one) so I tracked down their site and found some more high-quality maps for us!
And I also tweaked the map rotations, mixing in HQ with TDM for the larger maps, so it breaks down like this:


One rotation of 6 relatively small stock CoD2 maps.

One rotation with 6 maps which are all CoD2 remakes of some of our favorite CoD:UO maps such as "Pavlov", "Townville" and so on.

One rotation of 6 custom maps we've played already, like "GOB: Rats" and "Malta", but with a few new ones thrown in.

One rotation of 6 completely NEW maps!

For now we're on that first rotation as it took several hours of time to download the maps, weed through and pick out the best ones, then create and test the rotations. I still have to upload the new maps to both the game and the redirect servers and that'll take awhile too since I don't have as much comparative UL bandwidth.

No word yet on up'n our server player slots but will keep ya'll posted. Until then, he who gets in first gets to kick kick kick ass! ;-)



Thursday, January 18, 2007

CoD2 Map Changes

_FFC_

Altho' a few of the new maps had some neat features, I weeded out the ones that had high FPS rates, playability issues and so forth. What's left is, IMO, a very good rotation of the best custom maps we've played. And two brand new maps made the grade...one that is based on "The Lost Patrol" episode from "Band of Brothers", and the other is yet another UO favorite remake, this time it's "D-Day+7"! To round out this excellent TDM rotation, I added in the stock "Caen, France" map but in HQ mode...it's a gorgeous map but slightly largish for TDM.
Along with the map changes, I swapped out the client file for a different blood-effect one....can't really test that without other players so guess we'll see next time. The new file should download into the mod folder as usual.

I also downloaded the new "Merciless" mod for CoD2 and will try that out on my test server maybe this weekend. I've always wanted to check into that one, but need to read up on the features and setup first before I waste any time on it.

BTW, was good to see Big Daddy back in form on CoD2 finally. Also, Sgt Schultz was working on his CoD2 install so maybe we'll have a shot (or ten ;) at him in there soon too!


Wednesday, January 17, 2007

Gaming Info Page Updated

_FFC_

I took some time this week and did extensive research and testing with CoD2 to figure out a few annoyances. You know, things like the game settings not "stick'n" after you change them. Pretty sure Floppo was having that problem too from what he said on Vent last week. So I updated the "Readme1st.htm" file in our Gamefiles folder to include that info, along with cleaning up that document overall. I also made sure our new CoD2 server is showing up in the Join Server master list. It is now and I was able to create a Favorite and get it working properly. So check out the updated readme when you get time.

Monday, January 15, 2007

More CoD2 Maps

_FFC_

I put a new CoD2 rotation in today. Several new maps, an old map we used to play, another "macro" map for all you dirty rats, and a couple remakes of UO favorites (Neuville, and Suicide Creek). One of the new maps is a basic split sniper map...you can't cross the invisible middle boundary, but bullets and grenades can of course. Only one of the new maps (set in Germany) might pose a problem...it's pretty overboard on environment effects. Might be choppy in parts for some...guess we'll see how it goes. I think that map is around 25MB, the rest aren't too bad size-wise. Frag ya later!

Monday, January 08, 2007

New CoD2 Server Online!

_FFC_

Our new commercial server for the resurrection of "Call of Duty 2" gaming is now configured and online. I just finished upload'n the maps and config files, and the server looks to be running okay but haven't personally tested it yet as I'm not at home. I'll send out a group message once I've tested things out....looking good on the setup at least! I can't say enough kind words about our host (LeetServers)...they cut us a great deal and got the server installed quickly. Sure is a nice change from our last host....grrrr!, don't want to go there. Thanks go out to Crow, Mufasa and Hock for help'n me pre-test the server setup ahead of time.

New server IP: 69.28.221.136
Servername: ForumFightersClub (just like for our UO server)
Patch level: v1.3 (you can download that here if needed)

Also, I added another monitor section for this server to our usual monitor page.

You can setup a direct-connect desktop shortcut just the same way as you did for UO. All you'll need to change is the IP number to the one noted above. Password is the same new one that we use for UO.
This new server runs the same mod (AWE) as the one we run for UO, and I've tried to keep the configurations similar for less confusion. This mod doesn't have all the features of the UO version mod (yet) but overall I think you'll like it.
There's also a "no CD" hack in my Gamefiles folder if you like using those fixes...I do. Note that if you want to be able to Alt+Tab to your desktop in-game, you do need to run the game at a different resolution than your desktop. Example, in my case my desktop is 1280x1024 so I run the game at 1024x768.

If you have the hardware, the game looks kickass with all the eye-candy turned on and waaay up on the settings. The smoke, fire and other particle effects are schweet! But if you find it too choppy, let the game set your perf settings and be sure to change the rendering to "DX7" instead of "Auto" or "DX9". (
Options->Graphics->Rendering Method Preference)

We'll figure out the playing schedule along the way; for right now we'll still be doing mostly UO until we have more players up-to-CoD2-speed.