Wednesday, March 29, 2006

RO:Ost Review

_PC_

Here's a (from my playing experience) pretty good review of the game.


Wednesday, March 15, 2006

RO:Ost And You

_FFC_

RO:Ost (Red Orchestra:Ostfront 41-45) released yesterday and I had a few minutes to check it out in Practice Mode (local play with bots). Keep in mind that this is an Unreal Tournament-based game, so bots are the norm (and unfortunately rather stoooo-pid but better than nuttin) for practice.

Rather than trying to explain what RO:Ost is all about, I'll just say that it's a SFPS (Strategic First Person Shooter), yet is reminiscent of CoD:UO and CoD2 along with the BattleField series, having several tank campaigns. But the focus is realism and objectives...after all, that's how war is...the soldiers aren't supermen and the idea is to take or hold ground. For a good overview of what RO:Ost really is, read this page.

Now, I've already purchased the game and will be climbing the learning curve to play it effectively. While I've always loved the MoH and CoD series, there are times that I get tired of the twitch-muscle (spawn/shoot/die/spawn) playing-style which is so unrealistic. I don't necessarily want to give those up; just sometimes I need a change o'pace and a chance to use my brain for something other than wall paint. I've already checked with our server host and we can add RO:Ost into our list of games to switch between for the usual one-time setup fee. So the question is, do any of you have interest in a team-based realism-oriented WWII shooter like RO:Ost? Personally I think it'd be a kick in the shorts to have an occasional half-day "war" on a weekend. Let me know your thoughts, either here or on TS or via email.